
A new tutorial sidebar! Hellow, I'm going to start a Zombie Plague Mod 5.0 tutorial sidebar on this blog Zombie plague is very simple and easy to use, but even I had some questions when I first installed the mod, so hopefully it will be helpful and help newbies like me!
A new tutorial sidebar! Hellow, I'm going to start a Zombie Plague Mod 5.0 tutorial sidebar on this blog Zombie plague is very simple and easy to use, but even I had. You need Amx Mod X Once the Addons is installed then its self explanatory if you still dont get it give me the ftp ill do it for you.gusoto kumag lasto ni no pals. The sequel to Counter-Strike: Zombie Extermination is released on Global Offensive!! 'CSZE 2' will be released on the workshop as map packages and need absolutely.

Simple and easy! You should have already downloaded the 'zpplugin50.zip' and 'zpresources.zip' from If you haven't then do it now, and extract both files. After extracting both the folders you should have 4 folders, and 2 text documents. Delete the 'readme.txt' and the 'zp50changelog.txt'. Then copy/cut all 4 folders (Models, Sound, Sprites, and addons) and open up your servers directory and open 'cstrike'. After opening your cstrike, just paste the 4 folders which you copied/cut before into the cstrike directory. Easy and simple, you're done!
Temporary tags arizona. Thankyou MeRcyLeZZ for creating this awesome mod!
ZombieMod is a server side modification for Counter-Strike Source. The aim of the game is to conquer the attacking zombies or kill all humans depending on what side of the field you currently are. The game may be played on any map, and users join a server like any other CS:S server without any pre-requisites. The plugin was designed so that it may be run on either Windows or Linux Source Dedicated Servers with a minimal instalation time.
When enabled on default settings, the level is loaded very, very dark with fog all around. All players spawn normally and you cannot hurt anybody; Rifles and the MG are restricted. After a random amount of time (2-10 seconds), one player is changed into a Zombie complete with model, unable to use any weapon other than the knife, and is given 5,000 health. He is changed to the (T) team and everyone else to the (CT) team to allow for an operational scoreboard. They can also run alot faster than humans, are provided with night vision and have a 125??Field Of Vision? Instead of the regular 90? His only goal is to infect as many humans as possible by slashing them once with the knife, each scoring him one frag.
Each subsequent Zombie is given 2,500 health, moved to the (T) team and also reduced to using their knife only. Zombies are knocked backwards with each shot so their only hope of survival is attacking in numbers. A few well aimed shots to a zombie?s head and it comes off complete with blood spray! Zombies can only use voice with other zombies, the same goes for humans. The round ends when either all the Zombies are killed, or all Humans have been turned to zombies. With a team of dedicated Administrators and Coders we try our hardest to get ontop of Valve updates almost instatly and hopefully in the near future no updating will be required after a Valve Steam Update. Each update is a learning process and we have almost eliminated all update quirks.

ZombieMod 3.0 CS:S OrangeBox Yes folks you read it right, it's finally is here! Change log and download link are below. Speed is still an issue, zombies are faster than humans but so far I have no proper way of editing the speed the same way I could before Orangebox, you can thank Valve for that Have fun folks, and watch the beta forums for the progress on the new features I'm beginning to think I can start to allow into the plugin 3.0.0 - Fixed variables in config file, the correct variables are zombiemoney and zombiehumansjetpack. Fixed zombielistclasses output, there was nothing wrong with the classes it's the speed setting that's not working correctly, I think 400 is the maximum speed.