(24 votes) Blood is a deadly mod that adds a new layer of danger and realism to your Minecraft experience. The mod introduces a blood loss system to the game that raises the stakes for any injury sustained. If you find vanilla Minecraft's damage system too forgiving, this may be the mod for you. Raising the Stakes There are a lot of mods out there that aim to provide a more hardcore combat experience. The blood mod for Minecraft is unique in that rather than simply increase the damage, it makes that damage more meaningful.
How to download and install blood and bones (Outdated) Mahir Abrar. Minecraft FTB BLOOD AND BONES 7.
Each time your character is injured, they will suffer blood loss tracked by a red bar in the GUI. Just like in real life, as you lose blood you begin to suffer side-effects. At 15% blood loss, a dizzy effect is triggered.
At 40% blood loss, you will suffer from blurred vision. At 50% blood loss, you lose color vision. At 65% blood loss, you’ve bled out and your character dies. Your blood supply will gradually recover based on how much you have lost. Small injuries will recover within seconds, but larger injuries may take a significant amount of time. Is the Blood mod for me?
If you were looking for a deadlier and more immerse Minecraft experience, then this mod is a simple addition that will have a big impact on the way you play. Do yourself a favor and check it out today! Downloads for Blood Mod 1.7.10.
Can I use your mods in a modpack? You may not redistribute any mods from Blood N Bones Gaming on any site in any form except as part of a compilation (modpack) distributed through CurseVoice or another accredited launcher such as FTB or ATLauncher. If redistributing as a compilation on a launcher other than CurseVoice, the description of the compilation should clearly display the names of the mods in use, credit Blood N Bones Gaming as their author, include a link to or this thread, and not violate any other author's licenses. Blood N Bones Gaming reserves the right to change or revoke redistribution privileges without notice. BlockPhysics is a GPLv3 project and you may redistribute it freely within the scope of its license. I messaged you about The BloodNBonesGaming account on Curse is used only for showing ownership of our projects to the team and is run by Eyamaz. Chances of getting messaged back from that account is pretty slim.
I have a (bug)(idea)(etc) for your mod (x). Please use the issue tracker listed on the Curse page for each individual mod. The mod crashes whenever I load Minecraft. All of our mods require BnBGamingLib to be installed with them. This is a common code library we use on all of our projects. Get it at Are you looking for new team members? We will be looking for builders, coders, wiki writers, and pack creators fairly soon.
Feel free to message Eyamaz with examples of your work and we will look at it. Do you have an Assets Package for Let’s Plays or streamers? Not yet, but it is planned. At this time, streamers and youtubers may reuse art assets only for the express purposes of being utilized within a video or stream that features the use of one of any of the works by Blood N Bones Gaming. Use of any artwork beyond this limitation is restricted without prior approval of either Eyamaz or BigBadChris and will be determined on an individual basis. Blood N Bones Gaming reserves the right to change or revoke the privilege of utilizing any artwork or other assets at any time without notice.
Is there a way to help support Blood N Bones Gaming? There are several ways you can help out the team!.
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Using our projects in a modpack on CurseVoice is a great way to help support the team. Every download gets a little bit of RP spread among the team helping them out financially!. We have shirts and artwork available at that help us both financially and letting people know about us. Wear them at all the ‘cons and events!. Want to make a donation? Head on over to where you can gain access to the private server and test early project builds! Money earned through society6 and patreon are being used to fund future projects and do not directly support the team financially.
Hello BloodNBonesGaming Dimension Control is SICK! I'm only an amateur when It come to creating custom content but I can see a lot of potential in this mod, I have already started working with it! I'm trying to recreate a Mars-like Dimension by using Red Sand but I'm having an issue. It won't work I have tried using Hardened Sand from Biomes O Plenty and Colored Clays but Sands doesn't seem to work as a main block, at least 'Red Sand'.
Here's the id i'm using for the Red Sand on 1.7.10: 'minecraft:sand:1'. Is this the correct item id? I goggled it and that's the only info I got. I was also wondering if it would be possible to use more then one filler for the CUSTOMOVERWORLD setting in the future? I would love to have more than one block as my main block gen. Currently, the config says you can only use the 2 other custom fillers if your world is set as CUSTOMCAVE type. Can you already specify 2 type of Main Blocks?
And how would you do it? If it's not already possible then I would really enjoy such feature for a Overworld type World, It would create diversity. Right now when I make my world with 'Hardened Sand' and I specify different fillers, I only get Hardened Sand for every layers under the biome surface layers (eg: sand in Desert).
I don't know how this mod works, or how flexible is the 'API' for it. But if it would be possible to alternate gravel and dirt with another blocks that would probably do it.
Now that I'm writing all this, I'm thinking about CoFHCore. Maybe I could use that and make the other blocks spawn with a script. Anyway, another question if you don't mind answering me I Have alot to say, hehe!
How would I disable the Biome gen like you did in the ModSpotlight video for the Obsidian+Lava world? I don't want to have dirt/grass and trees, and sand/gravel, spawn in my world (they spawn from the biomes gen apparently). That really break the immersion of an inhabitable world.
Thank you for releasing this mod again, It's really well-done for a beta! Quote from Hello BloodNBonesGaming Dimension Control is SICK! I'm only an amateur when It come to creating custom content but I can see a lot of potential in this mod, I have already started working with it! I'm trying to recreate a Mars-like Dimension by using Red Sand but I'm having an issue. It won't work I have tried using Hardened Sand from Biomes O Plenty and Colored Clays but Sands doesn't seem to work as a main block, at least 'Red Sand'.
Here's the id i'm using for the Red Sand on 1.7.10: 'minecraft:sand:1'. Is this the correct item id? I goggled it and that's the only info I got. I was also wondering if it would be possible to use more then one filler for the CUSTOMOVERWORLD setting in the future? I would love to have more than one block as my main block gen.
Currently, the config says you can only use the 2 other custom fillers if your world is set as CUSTOMCAVE type. Can you already specify 2 type of Main Blocks? And how would you do it? If it's not already possible then I would really enjoy such feature for a Overworld type World, It would create diversity.
Right now when I make my world with 'Hardened Sand' and I specify different fillers, I only get Hardened Sand for every layers under the biome surface layers (eg: sand in Desert). I don't know how this mod works, or how flexible is the 'API' for it.
But if it would be possible to alternate gravel and dirt with another blocks that would probably do it. Now that I'm writing all this, I'm thinking about CoFHCore. Maybe I could use that and make the other blocks spawn with a script. Anyway, another question if you don't mind answering me I Have alot to say, hehe!
How would I disable the Biome gen like you did in the ModSpotlight video for the Obsidian+Lava world? I don't want to have dirt/grass and trees, and sand/gravel, spawn in my world (they spawn from the biomes gen apparently). That really break the immersion of an inhabitable world.
Thank you for releasing this mod again, It's really well-done for a beta! Your trouble with using red sand as the main block is that currently that option does not support metadata. I'll see about adding that for the next release. Currently you can only specify one main block, and I'm somewhat unsure how I would handle having multiples, but I'll give it some thought. COFHCore would almost assuredly be able to do a good job of simulating it via a large-vein generator type adding the second block. You can disable biome gen by using the 'Biome Gen Type' option, and setting it to 'DISABLED'. Line 543 of the.
Hello again It's working as expected! I even got CoFH to generate the extra blocks I needed! But I have 2 feature requests for the mod. #1 Ability to set 'Weight' for the Biomes used during the World Gen.
#2 If possible (I really don't know much about coding in java) an option in the config to create world independant versions of the selected biomes for a Dimension. Like let's say you want to use Ocean biome in your custom dimension (id 42 for example) but already use the Ocean biome in your vanilla Default Overworld, the game would register the Ocean biome for this dimension as 'Ocean42'. It would help me a lot for setting the Mobs Spawn per custom dimensions without having to create my own custom biomes. I'm using JustAnotherSpawner for the controlling the mob spawning, and as far as I know, there's no config that allow certain mobs to spawn in X Dimension. Here's a few screenshots of my very early work, I will add a lot more custom generation elements through CoFHCore. Quote from Hello again It's working as expected! I even got CoFH to generate the extra blocks I needed!
But I have 2 feature requests for the mod. #1 Ability to set 'Weight' for the Biomes used during the World Gen. #2 If possible (I really don't know much about coding in java) an option in the config to create world independant versions of the selected biomes for a Dimension. Like let's say you want to use Ocean biome in your custom dimension (id 42 for example) but already use the Ocean biome in your vanilla Default Overworld, the game would register the Ocean biome for this dimension as 'Ocean42'. It would help me a lot for setting the Mobs Spawn per custom dimensions without having to create my own custom biomes. I'm using JustAnotherSpawner for the controlling the mob spawning, and as far as I know, there's no config that allow certain mobs to spawn in X Dimension.
Here's a few screenshots of my very early work, I will add a lot more custom generation elements through CoFHCore. #1: For that, you would want to use 'All Biomes': true, and then use BiomeTweaker to set all things biome related (which can spawn, weight, etc). #2: Dimension dependent versions of biomes is not really possible. It seems what you really want, is to be able to set mob spawns for each biome based on dimensions, for which you would need. It has both a special dimension-specific spawn registry, and a black/white list system. Quote from #1: For that, you would want to use 'All Biomes': true, and then use BiomeTweaker to set all things biome related (which can spawn, weight, etc).
#2: Dimension dependent versions of biomes is not really possible. It seems what you really want, is to be able to set mob spawns for each biome based on dimensions, for which you would need.
It has both a special dimension-specific spawn registry, and a black/white list system. Yeah that's what I thought.
I didn't really want to add to many more mods into my pack so that's why I was asking if those features were possible inside this mod, my server is near the maximum it can probably support without too much impact in-game. My best option is probably to use BiomeTweaker and create custom biomes and add those to my JustAnotherSpawner (JAS) config. I really spent a lot of time configuring every mobs in my pack and I'm using Mo'Creatures especially, which makes it very tricky to configure correctly. I have custom despawn and spawn tags for some mobs and nbt-specific spawning. Thank you for the options you offered though, they were really helpful.
If I had found this mod earlier (Advanced Spawn Control) I would have probably stick with it just because you can specify mobs spawn per dimensions, per biomes. I don't know why JAS doesn't do it that way.
It's very specific and that's what people I usually looking for in a 'Customizer'. Quote from All these mods look awesome, though I have yet to try them out. I was wondering, how does the triumph mod work? I want to know ahead of time how to work the mod. Also, will it let me create Achievements for other mods? Because I want to create a few achievements for the galacticraft mod I have installed. All of the documentation for Triumph is available.
It seems I'm going to ave to go through and add links for all the wikis to the project descriptions until Curse.com gets its overhaul as not all the info from Curseforge is transferred over atm. If you need any assistance, don't be afraid to ask! Hi, thank you for this cool mod. I'm pretty sure, I'm just doing it wrong. I want to teleport the player with a custom item to another dimension. This dimension is a copy of the overworld with some smaller modifications. Everything works so far but I am always sent to world spawn, into and from this dimension.
How can I configure an item to teleport me into the other dimension to the same location, so when I travel from dimension 42 to 0 that I keep my coordinates and vice versa? And not directly related to this mod but maybe someone has an idea. How can I achive a dimension teleport that does not teleport items with me?
Maybe with another mod? I want to have something like the dream dimension from Witchery but without Witchery because I think the whole mod got way too OP. Has anybody an idea for this?
Quote from Hi, thank you for this cool mod. I'm pretty sure, I'm just doing it wrong. I want to teleport the player with a custom item to another dimension. This dimension is a copy of the overworld with some smaller modifications. Everything works so far but I am always sent to world spawn, into and from this dimension. How can I configure an item to teleport me into the other dimension to the same location, so when I travel from dimension 42 to 0 that I keep my coordinates and vice versa?
And not directly related to this mod but maybe someone has an idea. How can I achive a dimension teleport that does not teleport items with me? Maybe with another mod? I want to have something like the dream dimension from Witchery but without Witchery because I think the whole mod got way too OP. Has anybody an idea for this?
Unfortunately teleport items will currently only send you to the world spawn. I'll see if I can add options of where to send the player in the 1.0 update we're working on. I'll also see if I can add an option to have players drop their items when teleporting.